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Psych Engine - Lua Script API

FlxAnimate Functions

Functions for creating special Lua Sprites that can use Animate Atlas.


makeFlxAnimateSprite

makeFlxAnimateSprite(tag:String, ?x:Float = 0, ?y:Float = 0, ?loadFolder:String = null):Void

Creates a Lua FlxAnimate Sprite.

Examples:


loadAnimateAtlas

loadAnimateAtlas(tag:String, folderOrImg:String, ?spriteJson:String = null, ?animationJson:String = null):Void

Creates a Lua FlxAnimate Sprite.

Examples:


addAnimationBySymbol

addAnimationBySymbol(tag:String, name:String, symbol:String, ?framerate:Float = 24, ?loop:Bool = false, ?matX:Float = 0, ?matY:Float = 0):Void

Adds an animation from a symbol.

Examples:


addAnimationBySymbolIndices

addAnimationBySymbolIndices(tag:String, name:String, symbol:String, ?indices:Dynamic = null, ?framerate:Float = 24, ?loop:Bool = false, ?matX:Float = 0, ?matY:Float = 0):Void

Adds an animation from a symbol.

Examples: